Defeating Healers and Shields in Tower Rush
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Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.

Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.
Target Priority
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.

Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
Separate and conquer.A Valkyrie is great, but a heavy spell is usually more reliable against a dedicated healer.If you defend it cheaply, you win the game instantly. Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.

The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
Healer CategoryHealing MethodHow to Stop ItFrontline SupportHeals herself and surrounding units every time she successfully lands a melee attackUse flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swingsTemporary ProtectionJumps onto a group of units, providing a massive, instant burst of healingPlace a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely Staying Calm
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.

Cut off the head of the snake, and the body will quickly wither away.

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