這將刪除頁面 "The Ultimate Guide to Log Bait in Tower Rush"。請三思而後行。
The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.
If you bring a Goblin Gang, a Princess, and a Goblin Barrel, the opponent desperately needs a cheap spell (like The Log) to deal with all of them.
The Art of the Bait
They are forced to use their Log to kill her. If you want to find more in regards to tower rush stop by our web-page. The exact millisecond you see that Log roll across the screen, you deploy your true win condition: the Goblin Barrel.
To master this deck, you must become hyper-aware of the opponent's hand, counting their cards to ensure you only throw the Barrel when it is perfectly safe.
The Goblin Gang is your primary defense against tanks.Always include an Inferno Tower or Bomb Tower.In double elixir, the bait cycle speeds up dramatically.
The 'Tricky Barrel' and Advanced Mind Games
As you climb higher on the competitive ladder, opponents will become smarter; they will hold their Log specifically for your Goblin Barrel and refuse to use it on your Princess.
You must condition the opponent; throw three standard centered Barrels early in the game to establish a pattern, then use the Tricky Barrel in overtime to secure the win.
Bait UnitHow to Use ItThe GoalLong-Range ChipPlaced at the bridge to force an immediate response from the opponentForces the opponent to use The Log or Arrows, clearing the path for the main attackGoblin GangUsed defensively to surround and kill mini-tanks like the Hog RiderAbsorbs the enemy spell on defense, allowing a safe counter-push
The Mental Victory
They will eventually tilt, make a massive mistake out of frustration, and lose the game.
The bait is set; wait for them to bite.
這將刪除頁面 "The Ultimate Guide to Log Bait in Tower Rush"。請三思而後行。