The Psychology of Overtime in Tower Rush
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If your tower is sitting at 300 hitpoints, and the opponent's tower is completely untouched at 3000 hitpoints, the logical part of your brain assumes the match is already over.

This article explores the psychology of the 'clutch', why giving up is the only guaranteed way to lose, and how to execute the ultimate underdog comeback.
Punishing Hubris
The single greatest weapon you have when facing a massive health deficit in overtime is the opponent's own psychology.

This impatience leads to massive over-commitments of elixir. If you have any issues pertaining to wherever and how to use tower rush, you can contact us at the web-site. They might drop 10 elixir at the bridge, convinced it will break through your defense.
If one of their towers is already down, instantly drop your win condition directly in the middle of their side of the arena.Force them to actually earn the final hit.Watch professional 'clutch' compilations on YouTube. The Hail Mary Play
If you are hopelessly behind in overtime and defending perfectly is no longer mathematically possible (e.g., they are just cycling Rockets at your tower), you must execute a 'Hail Mary'.

Even if you lose the base race, executing a Hail Mary is vastly superior to sitting passively and waiting to be destroyed.
The Clutch UnitOT PotentialThe Freeze SpellThe ultimate Hail Mary; completely halts their defense for 4 seconds, allowing a lone unit to deal massive unexpected damageThe GraveyardSpawns skeletons randomly directly on their tower; highly unpredictable RNG can secure the final hit even through heavy defense The True Test of Character
These are the moments that define the competitive experience.

Fight for every single pixel of health, punish their arrogance, and steal the victory.