此操作将删除页面 "Building the Perfect Deck for Card-Based Tower Rush Games",请三思而后行。
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Core Components
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
Examples: Hog Rider, Giant, or Miner.Spells provide guaranteed value.Flying units will destroy you otherwise.
Understanding the Mana Curve
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
Deck ArchetypeAverage CostAdvantagesFast CycleVery CheapCan easily out-rotate enemy countersGolemVery HighCan three-crown easily
Refining the Formula
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.
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此操作将删除页面 "Building the Perfect Deck for Card-Based Tower Rush Games",请三思而后行。