Mastering Spells in Tower Rush
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A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.

This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
Small Spells, Big Impact
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.

Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
It is the most reliable spell.Practice predictive small spells.Use small spells to finish off weak towers in overtime. The Heavy Hitters
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.

Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
Magic CategoryBest ScenarioFireball / PoisonCreating consistent chip damageRocket / LightningInstantly deleting massive threats like Sparky or X-Bow The Perfect Match
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.

Master the geometry, memorize the exact damage numbers, and your spells will never fail you.

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