Mastering Siege Decks in Tower Rush
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Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.
The Core Philosophy: Defend the Artillery
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.It provides incredible defense and stalls the game until you can launch an offensive one. Different Flavors of Siege
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
Enemy CounterYour DefenseHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket The Mental Toll of Siege
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.

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