Mastering Siege Decks in Tower Rush
Alisha Monash 于 3 周之前 修改了此页面


In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.

Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
The Core Philosophy: Defend the Artillery
The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.

You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
Never play your X-Bow if you don't have the elixir to protect it.The Tesla acts as the primary shield for the artillery.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots. The Mortar vs. The X-Bow
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.

The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
Siege WeaponStatsHow to Use ItThe Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Mortar4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match The Mental Toll of Siege
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

Master the geometry, build the wall, and snipe them from safety.

In case you have any issues concerning where along with how to make use of tower rush, you are able to e mail us from our own internet site.