Defeating Fast Decks in Tower Rush
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There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.

Fast decks prey entirely on players who panic, over-defend, and leak elixir.
Establishing the Rhythm
The primary win condition of any Cycle deck is out-pacing your specific defensive counter.

They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.
If their Bandit is going to hit your tower once, let it hit.If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.Maximize the walking distance so both Princess towers can shoot them. Surviving Until Overtime
You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.

You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.
Enemy StrategyHow it WinsYour Hard CounterHog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirelyBridge Spam (P. If you beloved this write-up and you would like to obtain a lot more details with regards to tower rush kindly go to our own webpage. E.K.K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir Staying Zen
Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.

Speed is an illusion if it crashes into an unmovable object.