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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Core Mechanics
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
Never build a deck with only one side of the triangle.Reaction time matters.A well-timed Zap can save your Single-Target unit from a Swarm.
Breaking the Triangle
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
Triangle RoleThe TargetWeaknessesThe HordeHigh DPS single-target tanks, Princes, P.E. If you have any sort of concerns regarding where and the best ways to make use of tower rush, you can contact us at our own web site. K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
The Evolution of Balance
The delicate ecosystem of the arena relies entirely on this three-way tension.
Master the triangle, and the trophies will follow naturally.
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